Team GDD: https://docs.google.com/document/d/1L0AvLj2NMToFkXo5HTLhww4gj6Bd49nKngTfuq8dzN0/...

Engine: Unity
Disclaimer: Very incomplete as we are team of highly inexperienced developers! Ara: My scheduling was to blame for lack of polish!!!

Graphics: please play in full screen as we could not figure out how to line up the UI correctly

Audio: Currently does not exist

Gameplay: Dungeon explorer with shadow monsters named Kage, follow the protagonist as they fight Kage using an ancient artifact lost to time. Card based fight system, rock paper scissor type  attack interactions, bring your opponent's health down and play purify to end the battle.

Notes from the team: We had many goals and aspiration, we theory crafted a story we found compelling, we had goals of puzzles and many levels, and then we decided to do a Pokemon-like battle system which evolved into a card fighter with the primary premise being that attacks have 1 of 3 types that allow for a rock paper scissors type interaction at every hand. Obviously we ran into quite a few road bumps on the way and lack a real polish due to scheduling problems, issues with our card system(we had an entire version that was boring so we remade it), and many more on the long process of game design. Overall this was a great learning experience and we hope to participate in the next one with more achievable goals!

Team: Arapayna, DemonD213, BlueHerons(Jeralyn)

Arapayna:  UI pixel artist, Game Designer

DemonD213: Unity wild mage

BlueHerons: Artist, Concept Artist

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